Games Workshop - Warhammer 40,000 - Space Marines: Assault Intercessors
About this deal
Sergeants may carry a power weapon or power fist into the fray, making them a threat to heavier armour while their comrades bury the enemy under a storm of chainsword cuts. You can block or delete them by changing your browser settings however, as described below under the heading " How can I control cookies? Models with a Save characteristic of 3+ or better cannot have the Benefit of Cover against attacks with an Armour Penetration characteristic of 0. If a Battle-shocked unit is selected to Fall Back, take a Desperate Escape test for every model in that unit. Objective markers represent objects of tactical or strategic import that both sides are attempting to secure, such as valuable artefacts, vital supplies or communications nodes.
The 1st Company’s veterans have fought at the forefront of their Chapter’s wars for many mortal lifespans. Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.EFFECT: Your unit can make a Normal move of up to D6", or up to 6" instead if it is a PHOBOS or SCOUT SQUAD unit.
EFFECT: Until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability. When leading his fellow flying enthusiasts he lends some extra pep to their charge, increasing the Strength of their melee weapons by 1 whenever they slam home. The Jump Pack Intercessors are selected from the most aggressive members of their Chapters, and pair dizzying close combat skills with the raw mass of a fully armoured Space Marine flying headfirst into enemy ranks. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
The result is the maximum number of inches each model in that unit can be moved if a Charge move is possible. If, when a unit is selected to shoot or fight, one or more of its attacks can inflict mortal wounds on the target, resolve any normal damage inflicted by the attacking unit’s attacks on that target before inflicting any mortal wounds on that target.
Unlike damage inflicted by normal attacks, excess damage from mortal wounds is not lost if the damage can be allocated to another model. When setting objective markers up on the battlefield, place them so they are centred on the point specified by the mission. Especially seeing these ornate wrist guards pretty much rule out hands with weapons being separate from arms?The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.