Wizards of the Coast Guillotine Easy to Learn Card Game
About this deal
A typical turn example is a player using an Action card to move a Noble two places forward in the line, i.
indispensable assistants in all cutting work - whether in the office, at home, for handicraft or making things at school. The first player can choose to play an Action card and then will collect the Noble at the front of the line and add it to their nobel score pile. After collecting a Noble card, the player draws an Action card (whether they played one or not) and play moves to the next player. The setting is The French Revolution and you are an executioner trying to behead the least popular nobles.
It features a precision grid, scaled in cm's and inches plus common card sizes on the base, it has a 4 sheets x 160gsm paper per cut capacity. Some Action cards allow a player to prolong the "day" (by adding new Nobles to the line), shorten it by allowing Nobles to "escape," or end it, by playing the " Scarlet Pimpernel" action card. Available in A4 and A3 sizes, the paper template markings on the baseboard make it easy to cut with precision.