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Lucky Duck Games | Chronicles of Crime | Board Game | Ages 14+ | 1-4 Players | 60-90 Minute Playing Time

£9.9£99Clearance
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Chronicles of Crime is a great game and experience, one that is easy to play and rewards logical thinking. The game comes with plenty of cases and the promise of more through digital content. It is quite unlike most other games, the closest it resembles is the popular escape room games, but it is more than that. For those budding armchair detectives in your life this is a fantastic choice. In the course of investigating a domestic murder case, Goo Do Han finds evidence implicating Noh Sang Cheon as a suspect. How could it be that this fraudster—thought to have died years ago—is linked to the case? It falls to Goo Do Han to try to determine if Noh Sang Cheon is actually dead or not. If he is dead, who could the real murderer be? If not, where was Noh Sang Cheon hiding all this time? As the detective continues to investigate, he begins to wonder if there might be a link between the fraud of eight years ago and the mysterious murder. Their answers may reveal new information, lead you to new locations, or make you aware of new characters.

is a standalone entry in the series that adds in prophetic dreams that you as the main character has, leading you too clues and lines of enquiry. Replacing your high tech modern team of advisors is your well connect family and trusty hound. Your dog can find people through smell! It works wonderfully well and adds to this already excellent series.If you like the sound of app assisted mystery solving, but the Middle Ages are not your preferred setting, there are multiple other Chronicles of Crime games. To add to the pressure, everything you do in the app costs time. Have to repeat a search or a question? Boom more time gone. Will another pair of eyes be worth it or a massive waste of time? When you think you have enough evidence to solve the case you will be asked a serious of questions and then marked on your answers. The satisfaction of solving a case completely correctly is akin to beating an escape room – it feels like an achievement.

The new Chronicles of Crime: 1900 standalone game challenges players not only to skillfully collect evidence and interrogate suspects but also to solve some escape-room-style puzzles incorporated into each scenario. The premise sees you solving crimes across Paris, which is the exact premise of the former two as well, just with a changing timeline. Instead of an evidence hunting dog as you found in 1400, it’s a Cyber-raven, and instead of visions, you might have cybernetic implants. It’s possible that if you don’t like previous versions, you’re unlikely to like this one, because I didn’t find anything particularly new or refreshing to it – because it’s merely a change of setting and some new investigations to complete. However if you did, you’ll find this one to be perfectly engaging. Without including spoilers, there were a few aspects I really had to think to figure out, and I enjoyed the whole process – though arguably, this was an easier one to complete than 1900. In Chronicles of Crime (London Forensic), players will have five unique story-driven cases to solve plus a full tutorial to introduce you to the game. Each scenario is written by experienced authors to give you the most immersive experience while you solve both individual and series of connecting criminal cases! In Chronicles of Crime 1900, the action of investigating a crime scene of location is done using the app. One player holds the device and rotates it to look around whilst listing off different things they can see. The other players then find those categories of cards ready to scan and place on the evidence board. Evidence which has been found goes at the top, and evidence you know or is missing goes at the bottom. During the investigation, players will also discover new locations, and place the location display board in play. They can then scan the location QR code to travel to that destination, and talk to the characters there. Discovered characters are placed on locations, and undiscovered characters are placed on a central clue board until they’re found. Characters, like items and locations, are scanned when you want to interact with them. They can then be questions about other characters and items you have discovered. In Chronicles of Crime 1400 players start off with a blank board, and populate it, along with the location boards as they investigate.

WE SAY

Chronicles of Crime manages to deliver a tense, puzzle-solving-filled experience that thoroughly tests your deduction skills. The blending of physical components and digital media has been achieved with perfection, setting an exemplary example for future puzzle and detective games to come. Chronicles of Crime does have a fantastic cooperative nature, and there is usually a lot of discussion about who to talk to, and if they’re lying (characters lie). One player can keep the phone, and control everything, but as each player has a go investigating the 360 images and also the map spreads out with location cards around the table, it’s easier to pass the device running the app around and have discussions about the next steps. Final Score: 3.5 Stars – A good app integrated game with some intriguing stories that leans a bit too much on the app for my taste.

Some cases have built-in timed events that will trigger at certain points in the investigation to introduce some new aspect and put everything you already know in a new context. I really liked that, especially how talking to characters about another character or a piece of evidence would change wildly before and after such an event. Moreover, 1400 is the earliest instalment of the Millenium Series, which also contains 1900 (where you play as a journalist on the hunt for scoops) and 2400 (in which Paris is a cyber-dystopia). The protagonists in each instalment all belong to the same family, and certain characters and elements pop up across the series, making it a very satisfying experience to play through them all. The cases themselves aren’t always easy, especially if you miss some key elements meaning a vital location or character doesn’t arrive early in the game. This can lead to some stand still moments as you try to work out what you might have missed, who didn’t you ask about what? After the first proper case I started employing a pen and paper to make some notes as we went! Chronicles of Crime 1900 follows the same format as its predecessor. Using an app, you scan a combination of locations, witnesses/suspects, clues/evidence and puzzle cards. Playing The Game London, today. You just left the commissioner's office. You're not sure how you feel, but definitely not good. A body was found in Hyde Park, and the commissioner just made it your case. You leave the police station, get in your car, and close the door. You shake off your thoughts, start the engine, and drive away to the crime scene. Time to get to work.In Chronicles of Crime 1400, players take on the role of Abelard Lavel, a knight with visionary powers in medieval Paris. Each mission starts with Abelard having a vision and players drawing specific vision cards to illustrate the dream. These cards aren’t used in the game but can give clues to help solve the crime.

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